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MMapper uses two dimensional graphic canvas to display rooms and their
connections. This basicaly means, that rooms can't overlay. If any room is under
other one (for example bridge and river under the bridge), you have to select
another free place on the canvas for one of that two rooms rooms. Connection arrows
will be added by mapper automaticaly.
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Answer is simple. There are a lot of rooms in MUME, that have equal all attributes, which can be detected by MMapper.
This basicaly means, that MMapper doesn't know for sure, if new room is or isn't already on map.
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Again, there are a lot of rooms in MUME, that have equal all attributes, which can be detected by MMapper.
If character flees, portals, is transfered or does any other kind of movement, which direction is not known, and
MMapper dont find exact room, it will go off sync. If automatical synchronization is on, MMapper will try to
synchronize after each move or when examine or look command are send to MUME. Otherwise you can
use _sync command, to try to sync.
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